Pikemen
Pikes are the second type of melee unit class. They excel in holding positions and defending choke points against most enemies, as long as these enemies don't have any ranged attacks. They perform especially well when defending downhill.
They are however vulnerable to ranged attacks of any kind and massed enemies from multiple sides, which overwhelmes the unit.
Pikes can not fight at all if they are moving while being engaged! Make sure to have them stationary and prepared when the enemy attacks them.
If you invest enough coins in them, they can be upgraded to the levels 2 (12 coins) and 3 (20 coins) which upgrades their damage and ability to hold a position even against large hordes of enemies. At level 3 they will rarely stop defending until every unit in their squad is dead making them very effective in holding a chokepoint.
Strengths[edit | edit source]
- Perform well against most melee enemies, as long as the pikes themselves are not moving.
- Easily defend choke points (small openings) and defensive positions.
- Especially strong when defending downhill.
- Charge attacks effective against long stretches of terrain against nearly any target. Leveled up charges expand from 3 square movement to unlimited. Charge attacks will not hurt allied units.
Weaknesses[edit | edit source]
- Can't fight while moving.
- Must be set-up before your enemies arrive.
- May face the wrong direction when they brace for an enemy attack although another unit is nearer (Usually turn around right before being attacked.)
- Archer shots.
- Throwing axes.
- May be overwhelmed when charged by too many enemies from multiple directions at once. (When defending downhill at a chokepoint this will rarely happen)