Commander
Commanders are the hearts and souls of units. If a commander dies, their whole unit is lost permanently. They are more resistant than regular soldiers, but can even be killed if some of their soldiers are still alive.
Even if all soldiers of a commander die in battle, they will be regenerated on the next island or after regenerating in a house on the island for a specific time. As such, make sure that your commanders always survive!
Commanders may flee with their surviving soldiers by clicking on the retreat skill and then choosing a large enough empty boat. The boat must be big enough to carry all the units alive in order to flee. Archers can still fire at and from a fleeing boat.
New commanders can be recruited on islands that have flags under them, which indicates that this island is this commanders home island. Commanders cannot flee from their home islands, so make sure to bring enough support to win the island if you want to recruit the commander! (Note, that you will only be allowed to bring up to three units of your own, instead of the usual 4, if you fight on an island with a local commander. The local commander will always be the 4th unit.) The local commander can not flee from the island they live on and must defend it with their lives.
Newly recruited Commanders can come with a trait, a number of coins already (to level them up quicker) and a unit of Recruits, though some may have a specific unit class preset, like Infantry, Pikes or Archers. This is more likely the later that you encounter them in the campaign, early on they will be Milita, allowing you to change their class depending on your needs.
Commanders can be given items; choose wisely, as items cannot be removed once added to a unit.
Strengths[edit | edit source]
- Always a melee unit, regardless of unit class he/she commands. As such it's possible the Commander can kill units with their sword even when leader of a Spear or Archer unit.
- Can be granted items and as such give advantages or new skills to units.
- More hardy than the soldiers they command, able to take more damage.
Weaknesses[edit | edit source]
- Always a melee unit, regardless of unit class he/she commands.
- No shield, regardless of unit class he/she commands.
- Can be tripped.
- The rest of the unit cannot recover inside of houses without the Commander inside with them. If the Commander is separated while performing a Recover and killed the unit is considered killed.