Archers

From The Unofficial Bad North Wiki

Archers are the only type of ranged unit class you can have. They are extremely weak in melee and excel when shooting in greater numbers, at a short distance, from elevated positions or into the back or side of enemies. They can be helpful against shielded enemies, killing them if they are engaged with your melee units or pushing them off-boats (if the commander has the increased push trait). They are very vulnerable to melee attacks and other ranged attacks of any kind.

They choose their targets automatically, usually the closest units.

If you invest enough coins in them, they can be upgraded to the levels 2 (12 coins) and 3 (20 coins) which greatly affects their range, fire-rate and accuracy. It is important to note that archers are more accurate against larger groups of enemies as opposed to individual units, though they are often able to wipe boats before they even make landfall.

Strengths[edit | edit source]

  • Ranged, making them suitable for using behind allied melee units or attacking at a distance.
  • Capable of attacking from elevated positions.
  • Capable of unleashing a rain of arrows from any position with the upgraded skill.
  • Can weaken or destroy hordes of unshielded enemies before they even land on the island reducing the casualties of your melee units.
  • Arrows instantly kill most targets they hit and damage Brutes.
  • Pauses briefly to fire but can attack while moving.

Weaknesses[edit | edit source]

  • Shields block arrow attacks from the front or above, so shielded enemy soldiers can be nigh invulnerable to them if not distracted.
  • Extremely vulnerable in melee.
  • Enemy Archers.
  • Norman throwing axes.
  • Accuracy is inconsistent and results can vary wildly.

Sources[edit | edit source]